July 9th, 2008
Despite the painfully slow leveling process, I’m having a ball playing my Kruxena rogue in my recently adopted online game of choice Requiem Bloodymare. Oh, no, the slow leveling I’m talking about is no fault of Gravity, developer of the game, but my own. I’m so lazy when it comes to leveling in a new […]
By Joel -- 0 comments
July 8th, 2008
I know I’m taking a big risk by making such a sweeping statement based on a trailer, but if EYEDENTITY Games can pull off what they’re showing in Dragon Nest previews in the actual game, then they’ve got it made.
Again, based on the trailer, Dragon Nest combines two of the most important elements of an […]
By Joel -- 0 comments
July 3rd, 2008
Actually, it’s more of a screenshot essay.
Anyway, like I said in an earlier post, I’m playing Ragnarok Online again, and enjoying every minute of it. It’s soooo hard to start over. But I have, in the past, hopped servers several times that I should already be used to it. When Ragnarok Online was introduced in […]
By Joel -- 2 comments
June 22nd, 2008
I’ve been wanting to ask this question ever since I heard about the game. It turns out that I need not ask, but only to view the closed beta videos some players posted on YouTube. Here’s one of the bloodiest I’ve watched:
Grrrr. Now I can’t wait to get into the game. C’mon, BitTorrent! Download faster!
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By Joel -- 0 comments
June 22nd, 2008
Woot! I almost forgot about my date with destiny in Ethergia, the mythical world of Gravity’s latest masterpiece, Requiem: Bloodymare. It’s a good thing I received an email from Gravity reminding me of the official launch of Requiem: Bloodymare on June 19. June 19! Egad, I’m already late!
Here’s the latest trailer for the game (parental […]
By Joel -- 0 comments
June 13th, 2008
After a couple of months in closed and open beta, Gravity’s newest masterpiece, Requiem: Bloodymare, is finally ready for a grand debut—and we’re not talking about pink-themed, balloon and confetti-filled ballrooms.
Here are the details about what to expect and what not in what is perhaps the bloodiest massively multiplayer online role-playing game to hit the […]
By Joel -- 0 comments
April 26th, 2008
The cat is finally out of the bag.
Barely a week ago, Level Up! Games marketing director Jake San Diego hinted in an interview with Inquirer.net’s hackenslash that they “are actually asking all players to stay tuned for an announcement … that would raise the bar in online gaming in the country.”
Well, we didn’t have to […]
By Joel -- 0 comments
March 18th, 2008
I’m talking about Requiem: Bloodymare, which is nipping at the heels of Gravity Corporation’s first internationally successful MMORPG, Ragnarok Online.
Here’s the official press release on Requiem: Bloodymare:
Gravity Interactive, developer and publisher of a wide variety of online games, including both casual and hardcore MMOs, is bringing the bloody horror of Requiem: Bloodymare to the United […]
By Joel -- 1 comment
March 12th, 2008
I thought Granado Espada, a massively multiplayer online role-playing game published in Southeast Asia by Infocomm Asia Holdings Pte Ltd, was the only one experiencing problems with anti-virus programs interpreting MMORPG anti-hack programs as viruses.
It turns out the problem is universal that even seasoned MMORPG developers and publishers are being plagued by it. Take, for […]
By Joel -- 0 comments
January 4th, 2008
If the list of Top 15 Most Expected Online Games in China is to be believed, the popularity of South Korean-made Ragnarok Online 2: Gate of the World is starting to flounder.
Is it because of its delayed release? Last year, the online gaming markets in several Asian countries were abuzz with news about the release […]
By Joel -- 0 comments
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