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Archive for the ‘MMORPG’ Category

September 29th, 2008

Florensia, finally, and not a moment too late

Ha, told you I’d get in! Now, my problem isn’t trying to get in, it’s doing my best to stay in the game. Let me explain.
As you may have noticed, my wife also plays MMORPGs, and it’s been quite a while since she has taken a liking to any of the new games I’ve been […]

By Joel -- 2 comments

September 26th, 2008

Granado Espada gripe #1: Characters all look the same

And it took me more than a year to notice? Not really. Let’s just say I chose to overlook this, uhmm, feature when I started playing. I didn’t really mind at first. As time went by, however, I found that it really bothered me whenever I walked into town with a dozen or more families […]

By Joel -- 1 comment

September 26th, 2008

Ragnarok Online: Bots! Bots! Bots!

Something’s seriously amiss in these screenshots I took from the highly successful Ragnarok Online:

No, the names—Vanilla Cake, Mocha Cake and Pandan Cake—are not the only telltale signs that the three characters, thieves, are all bots. Movement and attack pattern also give them away. They all move in the same path and attack the same monsters.
Are […]

By Joel -- 0 comments

September 26th, 2008

I want to play Florensia … now!

Yes, I want to play Florensia, open beta bugs and all, now! But I can’t. At least, not yet. Not until this freakin’ update is finished.

And this is what I hate—and love—most about MMORPGs, the updates. I love it when an online game developers and operators update games, but I hate having to patch it […]

By Joel -- 0 comments

September 25th, 2008

Perfect World Philippines: Battle Arena

SamHok, community manager for Perfect World of online games publisher Level Up! Games Philippines, has finally posted his report on the coolest video gaming event to hit Tacloban City in a long time, the Perfect World: Battle Arena.
Yes, I know. The event happened two weeks ago. So is it passé? Not really, especially if you […]

By Joel -- 0 comments

September 24th, 2008

Fly For Fun: Level down!

Before

After
Take a good look at the screenshots above. Notice anything? Click on the images to zoom in (make sure to click on the back button after viewing them, though). There’s a reason why I’ve labeled the screenies with “Before” and “After.” Before I explain the reason, however, let me give you a brief recap of […]

By Joel -- 0 comments

September 20th, 2008

Requiem Bloodymare: Why teleport when you can fly and enjoy the view

One of Requiem Bloodymare’s coolest features is the fastest way your character can move from one point of the map to another. Notice that I didn’t use the word instantaneous, only “fastest.” This is because characters in this game world do not teleport to and from different towns and cities. They fly.
Check out these screenshots […]

By Joel -- 0 comments

September 20th, 2008

NBA Street Online: Soon, real soon

Oh, yeah, NBA Street Online is already up and running in other countries. I’m talking about its impending launch in the Philippines, home to some of Asia’s die hard NBA fanatics.
Here’s the official announcement:
EA and X-Play partner to launch NBA Street Online in the Philippines
Electronic Arts Inc., the world’s leading developer and publisher of interactive […]

By Joel -- 0 comments

September 17th, 2008

Dekaron: Hate fishing? Finish the newbie dungeon and get a boost

Yes, I hate fishing in Dekaron! Who doesn’t? Actually, I don’t really see the point why characters need to fish when the fish you catch only either 1) heals you or 2) replenishes your mana. Well, it’s a different matter entirely when you don’t have Dil, the in-game currency.
Still, even if I’m low on cash, […]

By Joel -- 0 comments

September 17th, 2008

Perfect World: Check out my two-headed dragon!

After much procrastinating (mostly due to what I deem as exorbitant prices for MMORPG item mall goodies), I finally purchased the best flying mount available for the beastkin in the China-made online game, Perfect World. I’ve been planning to get one since the Frost City patch came online, but couldn’t bear to part with 11,800 […]

By Joel -- 0 comments