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Archive for the ‘Requiem Bloodymare’ Category

July 9th, 2008

Requiem Bloodymare: Having fun with my Kruxena rogue

Despite the painfully slow leveling process, I’m having a ball playing my Kruxena rogue in my recently adopted online game of choice Requiem Bloodymare. Oh, no, the slow leveling I’m talking about is no fault of Gravity, developer of the game, but my own. I’m so lazy when it comes to leveling in a new […]

By Joel -- 0 comments

June 26th, 2008

Requiem: Bloodymare … mouth-watering graphics

It’s about the only thing I can say about it now. I just logged into the game a few hours ago and haven’t had the time to go beyond Level 4, not to mention the newbie leveling area.
So here are some screenshots to whet your appetite for blood.

Oh, and in case your wondering why I […]

By Joel -- 4 comments

June 22nd, 2008

Just how bloody is Requiem: Bloodymare?

I’ve been wanting to ask this question ever since I heard about the game. It turns out that I need not ask, but only to view the closed beta videos some players posted on YouTube. Here’s one of the bloodiest I’ve watched:

Grrrr. Now I can’t wait to get into the game. C’mon, BitTorrent! Download faster!
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By Joel -- 0 comments

June 22nd, 2008

Requiem Bloodymare launched

Woot! I almost forgot about my date with destiny in Ethergia, the mythical world of Gravity’s latest masterpiece, Requiem: Bloodymare. It’s a good thing I received an email from Gravity reminding me of the official launch of Requiem: Bloodymare on June 19. June 19! Egad, I’m already late!
Here’s the latest trailer for the game (parental […]

By Joel -- 0 comments

June 13th, 2008

Gravity opens doors to Requiem: Bloodymare

After a couple of months in closed and open beta, Gravity’s newest masterpiece, Requiem: Bloodymare, is finally ready for a grand debut—and we’re not talking about pink-themed, balloon and confetti-filled ballrooms.
Here are the details about what to expect and what not in what is perhaps the bloodiest massively multiplayer online role-playing game to hit the […]

By Joel -- 0 comments